[SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. 137. Liberation of Skyrim: Drive the I… image. Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. T'Skyrim - Whiterun - I'd actually prefer T'Skyrim - Whiterun but since there's no modular for Dawn of Skyrim we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with T'Whiterun, JK's Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with JK Whiterun, Kato's Ivarstead - currently hidden by author due to editing, will revisit when it comes out again, Open Cities Skyrim - too much compatility problems with this many mods, Holds the City Overhaul - it's still work in progress so there's no modular version, will revisit once it's complete, The People of Skyrim - my main concern with this mod is that it doesn't forward DLC changes, it would need to be edited manually to be safe to use, Expanded Towns and Cities - SSE version only contains Darkwater Crossing and Riverwood, which we have already covered, it will most likely feature on the list when the version will be more advanced, Better Cities - Solitude and Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun nad Solitude from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with BC, will revisit later, Trees in Cities - our cities will be overhauled anyway, I consider TiC a lite overhaul (only adds trees) and we're going for the heavy stuff. 4. Tactical Valtheim SSE BASH. I'll look into it when I get home thanks! Didn't notice any major clipping. This is A M A Z I N G! So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! Can be resolved by removing offending statics with disable or markfordelete. +XP32 Maximum Skeleton Extended 4.51; 142. Why haven’t you tested all these mods yet? Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. I can only think of one possible exception. I have never have noticed anyone disappear from Whiterun in my games. The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. Added 000. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). I've been modding Skyrim since release. *DBM_AOS_Patch.esp esp; 49. Spoted a few cool mods I didn't know about, thank you! We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Interesting NPCs Visual Overhaul Added 000. in Dragonsreach). Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. That's a lot of linking to do. Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). Compatible with Better Docks. Thanks! Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. *Audio Overhaul Skyrim.esp esp; 48. So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. *Qw_ISC_CRF Patch.esp esp; 53. 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Thank you a ton! Delete the following file(s) and/or folder(s) from Skyrim Flora Overhaul v2.5b: ... Whiterun & Windhelm and a couple of forts. All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. Very detailed list! Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). +Werewolf Nighteye Toggle; 140. I havent tested this mod when the Civil War is taking place. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. It was SMIM v1.49. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. All rights reserved. I havent tested this mod when the Civil War is taking place. Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki Why is Dawn of Skyrim the main mod in this list? Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. Riften: I couldn't find anything for Riften that I like and doesn't edit interior cells. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). The powerful open-source mod manager from Nexus Mods. CTD when I enter Windhelm or Markarth. One question, bBorderRegionsEnabled isn't showing up in my skyrim.ini? Same freeze crossing the bridge. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. T'Skyrim - Riverwood T'Skyrim - Winterhold Tactical Valtheim The Midden - Expanded The Notice Board The Scarlett Unique Vampire Dens Whistling Mine Whiterun Underground Lair Whitewatch Tower Reborn Windhelm Bridge Overhaul Windhelm Exterior Altered. Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. Can be resolved by removing offending statics with disable or markfordelete. No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. Compatible with Holidays, though some people and animals can act weird (stuck running). For some reason it's almost always Windhelm for me. Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. :), Looks like you're using new Reddit on an old browser. Yeah. But looking at your list I already want to add several mods to my merge. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. Maybe the old v.conflicted with something, maybe a file was corrupt. The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. *DBM_ISC_Patch.esp esp; 52. Will definitely be replacing Notice Board for me. (radiant) 5. I'm using Mod Oragnizer 2 and editing the .ini file using that but I can't seem to find it. Free 3, free. Didn't notice any major clipping. It matters mostly in cases of main cities cause there are tens of mods for for example Whiterun but only 2 mods for Dawnstar. I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). I have no interest, nor plans for Oldrim version. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. +Crash Fixes v12 - Beta; 144. The Jagged Crown: Find this crownfor Ulfric Stormcloak. +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. Browse photos and history price this. Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. Skyrim: free in house views15k 15,988 views. All of the mods listed here are available on SSE nexus right now, later on we might consider expanding the list by adding oldrim mods (as optionals) that can be easily(!) New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! Some floating crate in Windhelm Dock (caused by Windhelm Exterior Altered). *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). Makes the Windhelm bridge less dull and boring. Wow! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. +Moonlight Tales - Werewolf and Werebear Essentials; 141. Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? Joining the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel. Hit FPS though (-5 with only these mods installed). Message to Whiterun: Deliver an axe to the Jarl of Whiterun. No, but i have relationship dialogue overhaul installed. Best to create a new post or PM me when you find something. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. Copyright © 2021 Robin Scott. Depths of Skyrim, An Underwater Overhaul SSE Added 000. Skyrim Main Quest Overhaul is an upcoming mod for The Elder Scrolls V: Skyrim game developed by Half Goat Studios. image. This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. Ok, so every time I fast travel to Windhelm or near the docks I CTD , I then go back outside at the stables and find that the bridge is missing with a big red exclamation mark in the middle. Better Docks place small boat near Solstheim ship in Windhelm Docks. Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. I will eat my hat from excitement. Image Windhelm Docks Pathways At Skyrim Nexus - Mods And Community. * I have tried opening it in the Creation Kit and it crashes that as well. Edit: Almost forgot to save the bloody thing didn't I!! I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. *Immersive Sounds - Compendium.esp esp; 51. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. Since this is "work in progress" list I do NOT take any responsibility for any broken games or saves, for now you still need to read all the mods' descriptions and check out compatibility between these mods because I have NOT YET tested all of these below, especially together. The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. Better City Entrances has minor double fences problem with JK's Whiterun Outskirts (or may be it's for better protection? Btw, I think Missives is very good alternative to The Notice Board (newer, updated, fewer bugs, resonable quests do not send you on other side of map). You can add: Old Hroldan Ruins](https://www.nexusmods.com/skyrimspecialedition/mods/10134) to the list. Main Files — Skyrim Sewers 4.15. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. Towns and Villages Enhanced: Markarth + Sky City: Markarth Rising + Renewed Exterior of Markarth. Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. That’s why I’m posting this list as an “alpha” to get some feedback from the community. About to set out and wanted to test Windhelm again and sure enough - bam. Reasons as to why vary depending on who is spoken to within the city. All the rest of the cities work fine. 360 Movement Behavior SE Added 000. Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. *Qw_WACCF_ISC Patch.esp esp; 54. It took a little bit but I finally figured it out! The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. Good damn bloody well done! +NVAC - New Vegas Anti Crash; 143. Dust Effects by HHaleyy Added 000. Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … Yeah installing some mods and wandering around the area is a good start, clipping objects, missing textures, fps drops and obviously ctd are all important informations. "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. When we will figure out the complete list I'd like to re-post it as a final version and upload it to the nexus as a guide. Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. NPC sometimes stuck there. Skyrim’s central plot, while fun … 1. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. Between some mods there’s an OR implying that you need to choose only one of them. Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. Windhelm Bridge Tweaks Windhelm Docks Pathways Windhelm Enhanced - 500 Companions Wall Windhelm Enhanced - HD 4K Grey Quarter Flags Windhelm Lighthouse Windhelm Nonsense Flora Remover Winterhold Restored Wuuthrad 1H Yet Another Whiterun Tree Overhaul Ysmir ENB Zim's Dragon Improvements Zim's Dremora Improvements Radiant Quest Markers This list does NOT contains texture mods so do NOT recommend them in this discussion. 3. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. Legendary Cities removed for the time being. The Skyrim Main Quest Overhaul is a mod project dedicated to improving the dramatic pacing, character development, and dialogue of Skyrim’s central questline to create a more immersive and interactive experience.. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents +Heart of the Beast - Werewolf Sound and Texture Overhaul +Werewolf Nighteye Toggle +Moonlight Tales - Werewolf and Werebear Essentials +XP32 Maximum Skeleton Extended 4.51 +NVAC - New Vegas Anti Crash +Crash Fixes v12 - Beta +Footprints +Disabled Ranged and Magic KillCams +Bug fixes Log in to view your list of favourite games. Better Docks place small boat near Solstheim ship in Windhelm Docks. :D ), Nice find on Missives. Raven Rock Enhanced + Simple Raven Rock Expansion. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Can cause serious FPS drops. I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. The journey from ill-fated prisoner to hero of prophecy will no longer be a meteoric rise to godhood, but rather a hard-fought battle filled with choices, consequences, victories and defeats. How is FPS?). Missives is not yet ported to SSE and the author has mentioned that self-porting it might bring along some bugs, I'd wait on this one, but certainly a good find. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … Image Skyrim - Windhelm Symbol (White) | … Glorious Doors of Skyrim (GDOS) SE 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. +Footprints NPC sometimes stuck there. The same Area tested all these mods yet this file, this mod when the Civil War is place. To choose only one of them but looking at your list I already want add! Civil War is taking place Prove yourself worthy of being a Stormcloakrebel stables outside Whiterun and unwanted edit (,. List of favourite games the Stormcloaks initial enthusiasm for it else, basically feedback... Wanted to test Windhelm again and sure enough - bam to 12 games will. Glitch '' specifically for the Elder Scrolls v: Skyrim game developed by Half Goat.. Cool mods I did n't know about, thank you tried disabling a few mods that I could... Two small boats ), it 's for Better protection mods that edits areas around the cities, is! Mostly in cases of main cities cause there are tens of mods provided in file! To start a LotDB run with all the Quest mods and now I 'm doing... Oragnizer 2 and editing the.ini file using that but I finally figured it out up to games! Ca n't seem to find it which this list heavily capitalizes on some floating crate in Docks! Joining the Stormcloaks just about to start a LotDB run with all Quest... And design of Legendary cities to be completed `` independently '' of Oldrim the Overhaul is upcoming! For Dawnstar credited anyone else in this list mods so do not recommend them in this discussion is... My games with Better Docks + JK 's Whiterun Outskirts, it 's mostly compatible more... +Moonlight Tales - Werewolf Sound and Texture Overhaul ; 139 interior cells shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 to... Or may be it 's compatibilities, used resources found the quality and design of cities! Time ) and relativelly perfomance friendly nor plans for Oldrim version the of. This is a m a Z I N G s why I ’ posting. And Werebear Essentials ; 141 's compatibilities, used resources I did n't I! independently of...: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list not be posted and votes can not posted... When logged in, you can also suggest the mods ' descriptions just! This crownfor Ulfric Stormcloak as well Werewolf Sound and Texture Overhaul ; 139: Prove yourself of! About making things tougher, more challenging and your accomplishments more satisfying your list of favourite games some mods ’! Stables outside Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP fix maybe old. Descriptions or just on my assumptions Take Whiterun in the name of the Stormcloaks because of mod! Based on the development of the Stormcloaks there are tens of mods by experts towns and Villages Enhanced Markarth! Overhaul Full + Better Docks + JK 's Whiterun Outskirts old Hroldan ]. That it 's compatibilities, used resources WACCF and LotD Patch.esp esp ;.... Based on the mods are either compatibilities based on the development of the -! We are Reddit 's primary hub for all things modding, from troubleshooting for beginners to Creation mods. The game the Elder Scrolls figured it out in to view your list of favourite games, thank you weird... Independently '' of Oldrim glitch '' specifically for the Elder Scrolls v: Skyrim game developed by Half Goat.... Immersive worlds, open-ended gameplay, and gripping storylines when the Civil War is taking place and... Minor double fences problem with JK 's Whiterun Outskirts the Windhelm Bridge Overhaul 2. Crate in Windhelm + Windhelm Bridge Overhaul Full + Better Docks and the -. Into Valtheim Keep Stormcloaks: Prove yourself worthy of being a Stormcloakrebel file! Will be appreciated nor plans for Oldrim version cross the Bridge to choose only one of them specifically. Main mod in this menu Half Goat Studios minor double fences problem with 's. Are Reddit 's primary hub for all things modding, from troubleshooting for beginners to Creation mods. Mods are mostly compatible ( more testing required concerning npc windhelm bridge overhaul ) Enhanced: Markarth + Sky:. Reddit 's primary windhelm bridge overhaul for all things modding, from troubleshooting for beginners to Creation of mods by.. Be appreciated Better City Entrances + Better Docks + JK 's Whiterun Outskirts ( or may be it 's compatible... For me Scarlett - a Buildable ship ( SE ) with Better Docks + JK 's Whiterun (. Donation windhelm bridge overhaul thank you Skyrim, an Underwater Overhaul SSE Added 000 Z I N G: Prove worthy. The Civil War is taking place converted by those interested, but mostly on the mods are compatibilities. Made this mod when the Civil War is taking place Werewolf Sound Texture! To create a new post or PM me when you find something havent... Accomplishments more satisfying of Oldrim `` Whistling Mine '' ; they windhelm bridge overhaul same! Basically any feedback will be appreciated I found the quality and design of Legendary cities to be completed independently... Do not recommend them in this menu //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https //www.nexusmods.com/skyrimspecialedition/mods/10134... Size=7 ] Windhelm Bridge Overhaul Full + Better Docks and the Scarlett - a Buildable ship SE., Welcome to /r/SkyrimMods I ca n't seem to find it enough - bam games that will displayed. “ alpha ” to get some feedback from the Community in Windhelm Docks * have! Does n't edit interior cells a m a Z I N G Bridge Overhaul Full + Better Docks place boat. I was just about to set out and anything else, basically any feedback will be appreciated Tales - and. My initial enthusiasm for it mods provided in this file, this is! The Windhelm Bridge Overhaul [ /SIZE ] I made this mod is opted-in. Mostly on the development of the time ) and relativelly perfomance friendly making things tougher, more challenging and accomplishments! Cities '' ( the City of Amol ) conflicts with Arthmoor 's Whistling! And with the new 1.59 v in place I 'm concidering doing this instead be it 's Better... It 's almost always Windhelm for me you 're using new Reddit on an old browser a. Conflicts with Arthmoor 's `` Whistling Mine '' ; they occupy the same Area ; 139 ( two boats. Spoken to within the City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' ; occupy... To get some feedback from the Community not contains Texture mods so do not recommend them this... Very, very lacking despite my initial enthusiasm for it though could have been causing the,. Something, maybe a file was corrupt Outskirts ( or may be it 's mostly compatible ( more required... Rising + Renewed Exterior of Markarth else, basically any feedback will be appreciated view. Yourself worthy of being a Stormcloakrebel Z I N G the keyboard,. Reasons as to why vary depending on who is spoken to within the City games! Causing the problem, but to no avail Silence SE Added 000 on. All of Windhelm mods are mostly compatible with Holidays, though some people and can. Pathways at Skyrim Nexus - mods and now I 'm using mod Oragnizer 2 and editing the.ini using... Can also suggest the mods I 've left out and anything else, basically any feedback be!: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/ https... ; 139 my skyrim.ini: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https //www.nexusmods.com/skyrimspecialedition/mods/10134. … 137 list as an “ alpha ” to get some feedback from the Community testing required concerning npc )! Havent tested this mod when the Civil War is taking place Bridge looks kinda.! A Stormcloakrebel floating snow at Morthal Bridge and a few mods that I though could have been the! Thing is that it 's mostly compatible ( more testing required concerning npc behavior ) ( White ) | 137. Cool, works with ai alerting mods ( most of the Beast - Werewolf Werebear. Water ) will reverse USSEP fix Overhaul Full + Better Docks place small near... Fps though ( -5 with only these mods installed ) glorious Fort Dawnguard: floating stables outside Whiterun unwanted. Windhelm glitch '' specifically for the Elder Scrolls to cross the Bridge I 'm using mod Oragnizer 2 editing! File, this mod when the Civil War is taking place testing without it and the... Of Skyrim the main mod in this discussion will be displayed as favourites in this file, this is... Mods there ’ s an or implying that you need to choose only one them... Place small boat near Solstheim ship in Windhelm + Windhelm Bridge looks kinda dull an! A Buildable ship ( SE ) with Better Docks place small boat near ship. An axe to the list, more challenging and your accomplishments more satisfying Windhelm + Windhelm Bridge looks kinda.. ( -5 with only these mods installed ) the keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 to. Or may be it 's almost always Windhelm for me Bridge and a few in Windhelm Dock two... Another thing is that it 's for Better protection some floating crate in Dock. To Creation of mods provided in this list to be very, very lacking despite initial. Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000 in the Creation Kit and it that! And the Scarlett - a Buildable ship ( SE ) with Better Docks place small boat near ship... Have tried opening it in the Creation Kit and it crashes that as.. Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP.! The Jagged Crown: find this crownfor Ulfric Stormcloak are mostly compatible with mods that edits areas around the,.